There’s a jumbo deck option for Crazier Eights, which is an exclusive offer for the Crazier Eights Kickstarter campaign. Here are images of the Crazier Eights jumbo deck and packaging. Keep in mind that this is a prototype and the final version can be somewhat different. Continue reading
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Thoughts on More Promo Cards (Updated)
I now have quite a few ideas for promo cards and I could include some of them in an pledge reward level along with the deck of Crazier Eights. Additionally, I could make them available as an add-on for those who have already made a pledge. These ideas were inspired by some of the information provided by Jamey Stegmaier, who explained how well exclusive content can help a Kickstarter project and he suggested the following:
Delineate an exclusive reward from your anchor price at a level that is good for everyone: The classic example of this is on the project Fleet (see image on the right). Fleet has an anchor price of $20 for the base game. That got 16 backers. You could also pledge $23 and get 8 limited edition cards. 6 backers there. Or you could pay $25 and get those limited edition cards, plus a few more Kickstarter exclusive licenses cards. Check out the number of backers there. 946 backers!
Board Game Geek News
A special thanks to Matt Riddle who mentioned Crazier Eights on the Board Game Geek News Blog. Go here to take a look.
He said, “The project caught my eye for some reason. I didn’t back it yet, but I looked at it, which is more than I do most of the time. Granted the name and theme do not meld very well and I didn’t realize there was a make-your-own-Magic-card tool on the interwebs, but overall the art is solid.”
I’m glad he likes the art and I’m honored that he thinks they look like Magic cards. The card frames are actually quite different than real Magic cards use (and the card frames are my own invention).
Even so, there is a way to make your own Magic cards that I find quite useful called Magic Set Editor.
Playing and Discarding Cards
There is one more rule I am thinking about changing — Right now players take turns drawing a card, playing a card for an effect, and discarding a card. They can discard a card for an effect before discarding a card. I personally prefer that rule because I don’t want to punish people for playing the game a little differently. There are also some situations when discarding a card before playing a card for an effect could be the more strategically sound choice. Continue reading
Playing Crazier Eights with Points
Mel Nash suggested that people who play Crazier Eights could use points in order to determine how well multiple players do when playing multiple games. It would be possible to have a tournament by having a group play a few games. Some players don’t seem to want to use points, but I think it is a great idea to give people the option to do so.
How do points work? After each game, players who didn’t win count how many cards they have in hand. They each get that many points. The player with the most points is doing the worst. Also, whoever has the most points plays first (rather than randomly determining who plays first).
Kickstarter Promo Card
My friend Mark Tang tells me that Kickstarter exclusives might help the Crazier Eights Kickstarter campaign succeed, and I have read that it would be a good idea elsewhere as well. For example, Jamey Stegmaier said, “Price is important (as are many other factors on Kickstarter, including the project creator), but I’ve learned that one of the most compelling reasons that people support Kickstarter projects is exclusive content.”
After giving it some thought, I think I finally thought of a good exclusive promo for Kickstarter: Continue reading
A Rules Change: When You Can’t Draw
There is a weird situation that can happen in Crazier Eights that doesn’t happen very often: Sometimes drawing a card is not possible. If the draw pile has no cards in it, and the discard pile only has one card in it, then there are no cards left to draw.
What happens when a card can’t be drawn? It used to be that the player who can’t draw a card (but is supposed to draw one) would lose the game.
Now I think a better rule is just to end the game at that point. In that case whoever has the fewest cards in hand would win the game.
Thoughts on the Crazier Eights Card Frame
Some people have suggested making changes to the Crazier Eights card frame (template design), which has an area for the card name on the right left side, the suit and rank on the right hand side, and so forth as the following:
Crazier Eights Demo At Legends (Cupertino/Capitola)
I will be meeting up at Legends to demo a high quality Crazier Eights prototype. There will be enough decks for several people to play the game. (Each deck is enough for at least four people to play the game.) Continue reading
Who would enjoy Crazier Eights?
I have tried to keep Crazier Eights very inclusive. Kids enjoyed playing it, people who aren’t gamers enjoyed playing it, and gamers enjoyed playing it. The game is very simple and yet it includes elements that tend to only be in more complicated games (like permanents, triggered abilities, and replacement effects). I think the game is a great way to introduce people to those elements to prepare them for more complicated games. At the same time I think Crazier Eights is a good game on its own. Continue reading
