Part of the development process through play testing requires cards or card abilities to be changed or replaced. This can be because of the card ability in isolation or because of a concern for the overall balance of the game as a whole. The most interesting changes are when the entire concept of a card is replaced with an entirely different concept. Let’s take a look at some examples of that.
All the cards I will list here are good enough cards, and they were rejected mainly just to make room for cards that seemed more important for one reason or another.