Rejected Pantheon Cards

rejected pantheon cards 2Crazier Eights: Pantheon is good because it has been play tested and updated for almost three years.

You can see the (almost) final version of all the cards here.

There is a history behind the game. It evolved through years of play testing and updates. Some cards were replaced and some card abilities were changed.

Let’s take a look at some of these changes. Continue reading

Rejected Olympus Cards

rejected olympus cardsCrazier Eights: Olympus is good because it has been play tested and updated for almost four years.

You can see the (almost) final version of all the cards here.

Many updates required that cards either get replaced or that their abilities be changed.

A look at some of the rejected cards can give you a glimpse into the history of the game development process.

Let’s take a look at some of these changes.

Continue reading

Rejected 1001 Nights Cards

rejectedThere are a lot of cards that didn’t make the cut for the final version of Crazier Eights: One Thousand & One Nights. Playtesting and brainstorming both can motivate the need for new cards to replace the old, and other updates. Some of these cards are really perfectly good and interesting, but they might not have been needed for one reason or another. Let’s take a look at some of these cards: Continue reading

Rejected Camelot Cards

rejected cardsWhen trying to tune a card game through updates and playtesting there’s a good chance a lot of the cards won’t make the final cut and will be replaced. There are a lot of cards that didn’t make the cut for the final version of Crazier Eights: Camelot. Some of these cards are really perfectly good and interesting, but they might not have been needed for one reason or another. Let’s take a look at some of these cards: Continue reading

Game tuning & playtesting

crazier evolution2Tuning a game requires that you try to improve it through an update. It is important to tune a game several times. I also recommend game designers make multiple significantly different versions of a game to check what works best. How much should a card game be playtested and updated? There is no easy answer,  but I can talk a bit about how much Crazier Eights has been updated over the years. Continue reading

Counter-Balance in One Thousand & One Nights

1001 counterbalanceWhen developing every version of Crazier Eights I want to make sure the set of cards is balanced. When you think of a card game’s balance, you might think of the balance of particular cards. Are any of them too strong? That is a concern, but a more important and interesting concern is the balance of the game overall as a whole, which is a bit more difficult to discuss and examine. Still, it is an incredibly important issue, and it is the issue I will focus on here. In particular, I will discuss a bit about how I tried to make sure Crazier Eights: One Thousand & One Nights is balanced through counter-balance. Continue reading