Each main version of Crazier Eights is meant to have a different and unique feel. Crazier Eights: Olympus is designed around the powerful indestructible god cards as well as a system of risks and rewards. Let’s take a closer look at some of the cards and the design considerations that inspired them. Continue reading
Tag Archives: game design
Rejected Olympus Cards
Crazier Eights: Olympus is good because it has been play tested and updated for almost four years.
You can see the (almost) final version of all the cards here.
Many updates required that cards either get replaced or that their abilities be changed.
A look at some of the rejected cards can give you a glimpse into the history of the game development process.
Let’s take a look at some of these changes.
The Color Themes of Crazier Eights
The colors of Crazier Eights have had unique themes since the release of Crazier Eights: Camelot in October 2017. This was actually the original intent. The most important thematic concepts associated with each color are the following:
- Red represents the divine, civilization, and the miraculous.
- Purple represents the paranormal, the intellect, and magic.
- Blue represents the demonic, passion, and death.
- Green represents the natural, the wilderness, and life.
Legends of Camelot
Crazier Eights: Camelot features legendary characters inspired by the King Arthur stories. As a game designer it’s my job to try to give them abilities that make sense at least to some extent while simultaneously making those abilities useful for the game itself. Who are the legendary characters from Camelot? Do their abilities make sense? Let’s take a closer look. Continue reading
Virtues of Card Design
I wrote about the virtues of card design, a major part of my thought process when I make card games. Any other virtues of card design that I should discuss? Any other major elements of card design that I should discuss?
Go here to take a look.
You can get a PDF of the article here.