Rejected Shahrzad Cards

rejected shahrzad cards 2Part of the development process through play testing requires cards or card abilities to be changed or replaced. This can be because of the card ability in isolation or because of a concern for the overall balance of the game as a whole. The most interesting changes are when the entire concept of a card is replaced with an entirely different concept. Let’s take a look at some examples of that.

All the cards I will list here are good enough cards, and they were rejected mainly just to make room for cards that seemed more important for one reason or another.

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Rejected Pantheon Cards

rejected pantheon cards 2Crazier Eights: Pantheon is good because it has been play tested and updated for almost three years.

You can see the (almost) final version of all the cards here.

There is a history behind the game. It evolved through years of play testing and updates. Some cards were replaced and some card abilities were changed.

Let’s take a look at some of these changes. Continue reading

Rejected 1001 Nights Cards

rejectedThere are a lot of cards that didn’t make the cut for the final version of Crazier Eights: One Thousand & One Nights. Playtesting and brainstorming both can motivate the need for new cards to replace the old, and other updates. Some of these cards are really perfectly good and interesting, but they might not have been needed for one reason or another. Let’s take a look at some of these cards: Continue reading

Rejected Camelot Cards

rejected cardsWhen trying to tune a card game through updates and playtesting there’s a good chance a lot of the cards won’t make the final cut and will be replaced. There are a lot of cards that didn’t make the cut for the final version of Crazier Eights: Camelot. Some of these cards are really perfectly good and interesting, but they might not have been needed for one reason or another. Let’s take a look at some of these cards: Continue reading

Counter-Balance in One Thousand & One Nights

1001 counterbalanceWhen developing every version of Crazier Eights I want to make sure the set of cards is balanced. When you think of a card game’s balance, you might think of the balance of particular cards. Are any of them too strong? That is a concern, but a more important and interesting concern is the balance of the game overall as a whole, which is a bit more difficult to discuss and examine. Still, it is an incredibly important issue, and it is the issue I will focus on here. In particular, I will discuss a bit about how I tried to make sure Crazier Eights: One Thousand & One Nights is balanced through counter-balance. Continue reading

The Historical Development of Crazier Eights (Part 2)

second versionI discussed how I worked on games similar to Crazier Eights for about ten years before I published it as my first official game here. The version of the game I had at that time did not end up being the final version either. Additionally, there also was a lot of playtesting and changes to the game that were not discussed just over that year, and it has continued over the last couple of years. The newest version of the game Crazier Eights: Camelot is based on a version of the game I developed in 2013, and I have been working on it for a few years. There were five main versions of what ended up as Crazier Eights: Camelot, which I will discuss here. Continue reading