Rejected Avalon Cards

avalon cards 16Not every card I designed for Crazier Eights: Avalon made the final cut. This type of thing is commonly due to cards being too complex or powerful, or because there are certain other abilities needed for a set as a whole. In this case the cards were mainly rejected because I already had so many Arthurian-inspired assets that I wanted to use and they were not inspired enough from the legends. Let’s take a closer look at three of these rejected cards. Continue reading

Legends of Camelot

camelot20Crazier Eights: Camelot features legendary characters inspired by the King Arthur stories. As a game designer it’s my job to try to give them abilities that make sense at least to some extent while simultaneously making those abilities useful for the game itself. Who are the legendary characters from Camelot? Do their abilities make sense? Let’s take a closer look. Continue reading

Rejected Camelot Cards

rejected cardsWhen trying to tune a card game through updates and playtesting there’s a good chance a lot of the cards won’t make the final cut and will be replaced. There are a lot of cards that didn’t make the cut for the final version of Crazier Eights: Camelot. Some of these cards are really perfectly good and interesting, but they might not have been needed for one reason or another. Let’s take a look at some of these cards: Continue reading

Game tuning & playtesting

crazier evolution2Tuning a game requires that you try to improve it through an update. It is important to tune a game several times. I also recommend game designers make multiple significantly different versions of a game to check what works best. How much should a card game be playtested and updated? There is no easy answer,  but I can talk a bit about how much Crazier Eights has been updated over the years. Continue reading

Counter-Balance in One Thousand & One Nights

1001 counterbalanceWhen developing every version of Crazier Eights I want to make sure the set of cards is balanced. When you think of a card game’s balance, you might think of the balance of particular cards. Are any of them too strong? That is a concern, but a more important and interesting concern is the balance of the game overall as a whole, which is a bit more difficult to discuss and examine. Still, it is an incredibly important issue, and it is the issue I will focus on here. In particular, I will discuss a bit about how I tried to make sure Crazier Eights: One Thousand & One Nights is balanced through counter-balance. Continue reading

I will be at GobbleCon

olympus cardsI will be at a protospiel event at GobbleCon on Friday November 24th from 2:00 PM to 8:00 PM (at Burlingame, CA). I will bring high quality prototypes of multiple future versions of Crazier Eights for playtesting.

The main concern is tuning the games at this point to play as well as possible. How long it takes to play the games is one issue in addition to keeping the sets properly balanced and elegant to at least some degree. Continue reading

What’s Crazier Eights: One Thousand & One Nights?

1001 assets2The One Thousand & One Nights were Shahrzad’s stories, also known in the West as the Arabian Nights. They include stories of famous men, such as Sinbad, Aladdin, and Ali Baba as well as many lesser known yet very impressive women.

Crazier Eights: One Thousand & One Nights is a stand alone version of Crazier Eights inspired by these stories. Every card has a new and unique ability inspired by the stories, which could represent a character, place, or event from the stories. Continue reading