You can also see their older written review of an older prototype of the game here.
Mark Meredith reviewed Crazier Eights: Camelot. Go here to take a look.
Where the game really shines is that once you have multiple assets out on the table, keeping an eye on all of the ongoing effects changes the game dramatically. It feels a bit like Fluxx at this point, where with every card you play, you have to keep an eye out on the table for everyone else’s abilities.
Go here to see Crazier Eights: Camelot on Kickstater.
Edward Kabara reviewed Crazier Eights: Camelot for Throat Punch Games, and gave the game 92% total. Check it out here.
I like its simple nature, the rules work well, and the art and theme tie things together. It’s not perfect, but the flaws are few and far between. I think the fluxx comparison is a good one. It doesn’t have the humor of Fluxx, but the serious art drives home the theme and keeps me in the game.
Check out the full review, he talks about a lot of different elements of the game, and rates the game using different categories.
Check out the Crazier Eights: Camelot Kickstarter campaign here!
My friend David Lam came up with the idea of making it a King Arthur theme game. The Undead Viking’s first review of an earlier version of the game also helped motivate me to go all the way with the Camelot theme because he emphasized the King Arthur-themed cards that were already in there.
- Go here to check out the Crazier Eights Camelot Kickstarter campaign.