Six new questions were added to the FAQ (Frequently Asked Questions). If you have any other questions you want me to add or disagree with my answer, let me know. You can find the complete list here. Continue reading
The rules for Crazier Eights: Camelot, & Crazier Eights: Avalon should be fully explained in the rule book & FAQ. However, I decided it might be easier for some people to have a document that clarifies the cards individually, so you can check how a specific card works. Get the Camelot & Avalon card clarification guide here:
The rule book contains a lot of clarifications, such as a FAQ (frequently asked questions), and I will expand the FAQ as new questions arise that weren’t in it for the rules page on this website. I have also updated a rule book that’s online to have the new questions here.
The first nine questions are in the rule book that comes with the game, but the rest are new. They can all be seen below. Continue reading
The latest version of the rulebook can be found here. It’s possible the final version of the game will use a document instead depending on what I can afford with the manufacturer.
Update: I will use the same rule book for Crazier Eights: Camelot & Avelon — the one seen here. The manufacturer tells me it will save me money, and there’s no major reason to need a different one for each game. It will be geared for Camelot a bit more by using more card images for Avalon. Nonetheless, Avalon will have a unique rules card featuring cards from that set. Continue reading
After working more with image rich versions of the rules, I decided I will change the rules card. It will be less in depth, but be better to look at. The rules document/rulebook will likely also have some more images.
All in all, I’d say that Crazier Eights is definitely an interesting variation on Crazy Eights with more complexity and considerably more strategy required. Possibly imbalanced for just two players, you can play with up to four or add a second deck and play with up to eight people at the same time!
- Go here to see Crazier Eights: Camelot on Kickstarter!
Crazier Eights is a good game for developing house rules, or alternate ways to play. The newest idea I came up with hasn’t been highly tested and I think it will work better for Crazier Eights: Camelot and other newer versions.
Instead of playing up to one card for the effect and discarding up to one card during your turn:
- Players each play two cards for an effect from his or her hand during his or her turn.
You only discard when a card says you may. All other rules are the same.
I wrote about house rules before here. Team play is now an official way to play.
Check out the Crazier Eights: Camelot Kickstarter campaign here!
What do you think?