I will have a demo for Crazier Eights at the Channel Fireball Game Center on the following days and times:
- June 21, 2014 (1:00 pm – 3:00 pm)
- June 25 (5:00 pm – 8:00 pm)
I will have a demo for Crazier Eights at the Channel Fireball Game Center on the following days and times:
I will present a demo at Illusive Comics & Games on June 28 starting at 11:00 am. This will be an opportunity to play the game and see a high quality prototype of the game. Continue reading
I asked people what their thoughts were concerning the Crazier Eights card frame a while back, and there was a somewhat consistent request to change the card frame to have the rank and suit on the upper left hand side of the cards. I need to know what everyone thinks about this suggestion so I can make a decision. Continue reading
Check out the Crazier Eights Kickstarter campaign here.
Is everything presented well there? Should I change the look or explanation of anything found there?
I’ve been having some trouble spreading the word of the game, so I am wondering if I should try to advertise for the game. However, before I pay for advertising, I would like to know if the Kickstarter project itself looks okay. (Advertising is out of pocket. I would not use the funding to pay for advertising.)
I am now offering these three promo cards in the limited edition version of Crazier Eights. Continue reading
There’s a jumbo deck option for Crazier Eights, which is an exclusive offer for the Crazier Eights Kickstarter campaign. Here are images of the Crazier Eights jumbo deck and packaging. Keep in mind that this is a prototype and the final version can be somewhat different. Continue reading
I am planning on having at least one contest for Crazier Eights. Fabulous prizes await. Here are my current contest ideas:
There would be a grand prize winner who would get one high quality prototype copy of the Jumbo Crazier Eights box (containing two decks worth of cards). I could sign the jumbo promo card and the box. Other prizes could include high quality prototypes of the Crazier Eights game. I would also consider giving out a high quality prototype of Advanced Crazier Eights for a prize.
Your thoughts? Any preference or other ideas for contests?
I now have quite a few ideas for promo cards and I could include some of them in an pledge reward level along with the deck of Crazier Eights. Additionally, I could make them available as an add-on for those who have already made a pledge. These ideas were inspired by some of the information provided by Jamey Stegmaier, who explained how well exclusive content can help a Kickstarter project and he suggested the following:
Delineate an exclusive reward from your anchor price at a level that is good for everyone: The classic example of this is on the project Fleet (see image on the right). Fleet has an anchor price of $20 for the base game. That got 16 backers. You could also pledge $23 and get 8 limited edition cards. 6 backers there. Or you could pay $25 and get those limited edition cards, plus a few more Kickstarter exclusive licenses cards. Check out the number of backers there. 946 backers!
A special thanks to Matt Riddle who mentioned Crazier Eights on the Board Game Geek News Blog. Go here to take a look.
He said, “The project caught my eye for some reason. I didn’t back it yet, but I looked at it, which is more than I do most of the time. Granted the name and theme do not meld very well and I didn’t realize there was a make-your-own-Magic-card tool on the interwebs, but overall the art is solid.”
I’m glad he likes the art and I’m honored that he thinks they look like Magic cards. The card frames are actually quite different than real Magic cards use (and the card frames are my own invention).
Even so, there is a way to make your own Magic cards that I find quite useful called Magic Set Editor.
There is one more rule I am thinking about changing — Right now players take turns drawing a card, playing a card for an effect, and discarding a card. They can discard a card for an effect before discarding a card. I personally prefer that rule because I don’t want to punish people for playing the game a little differently. There are also some situations when discarding a card before playing a card for an effect could be the more strategically sound choice. Continue reading