Legends of One Thousand & One Nights

1001 nights10Shahrzad’s One Thousand Nights & One Night has many familiar legends and characters, such as Aladdin and Sinbad. As the game designer of Crazier Eights: One Thousand & One Nights, it’s my job to decide what each character should do in a way that makes some amount of sense. Let’s take a closer look. Continue reading

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Legends of Camelot

camelot20Crazier Eights: Camelot features legendary characters inspired by the King Arthur stories. As a game designer it’s my job to try to give them abilities that make sense at least to some extent while simultaneously making those abilities useful for the game itself. Who are the legendary characters from Camelot? Do their abilities make sense? Let’s take a closer look. Continue reading

Rejected Camelot Cards

rejected cardsWhen trying to tune a card game through updates and playtesting there’s a good chance a lot of the cards won’t make the final cut and will be replaced. There are a lot of cards that didn’t make the cut for the final version of Crazier Eights: Camelot. Some of these cards are really perfectly good and interesting, but they might not have been needed for one reason or another. Let’s take a look at some of these cards: Continue reading

Game tuning & playtesting

crazier evolution2Tuning a game requires that you try to improve it through an update. It is important to tune a game several times. I also recommend game designers make multiple significantly different versions of a game to check what works best. How much should a card game be playtested and updated? There is no easy answer,  but I can talk a bit about how much Crazier Eights has been updated over the years. Continue reading

Counter-Balance in One Thousand & One Nights

1001 counterbalanceWhen developing every version of Crazier Eights I want to make sure the set of cards is balanced. When you think of a card game’s balance, you might think of the balance of particular cards. Are any of them too strong? That is a concern, but a more important and interesting concern is the balance of the game overall as a whole, which is a bit more difficult to discuss and examine. Still, it is an incredibly important issue, and it is the issue I will focus on here. In particular, I will discuss a bit about how I tried to make sure Crazier Eights: One Thousand & One Nights is balanced through counter-balance. Continue reading