Permanents are Assets

g2cI decided to go with the word ‘Asset’ rather than ‘Permanent.’ The rules are not changed, but the terminology is changed. I asked people what they thought. Very few people preferred Permanent, some preferred Ongoing, and the most preferred Asset. Why? One big reason is that “Permanent” is already used in Magic, and Asset is a more unique option. Another reason is because it has a little more flavor. But also, it describes what the cards are. They are yours. They can be attained, they can be continually used, but they can also be lost.

Also, I like that we can say “I play an event” or “I play an asset.” It sounds strange to say “I play a permanent” or “I play an ongoing” because those are adjectives. Both events and assets are nouns.

It will take time to make a new spoiler with the new terminology, to update the rules, to update all the cards, and to make sure the Game Crafter has the updated files. I have already made a lot of progress, so it might be pretty much finished tomorrow.

This is likely the last change to the game before it gets manufactured, which I hope to pay for in the next day or two.

Permanent, Ongoing, or Asset?

Some friends thought it would be a good idea to use the card type “Asset” or “Ongoing” rather than “Permanent.” The rules would stay the same, but the card type would just be called something else. Some people might think the term “permanent” is too much like Magic: the Gathering. It would take some time to change all the cards and rules.

What do you think? I will make a decision two days from now (on Tuesday Night).

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Accessing Kickstarter Funds — The 14 Day Window

One frustrating thing Kickstarter doesn’t make very clear is that you don’t have access to the money of your successful Kickstarter campaign for 14 days after it ends. It says something about it right when you accept their terms and conditions to start the campaign. Well, you are supposed to say when rewards are given out before that, so I wouldn’t be surprised if some rewards are given late because of somewhat unexpected days like that. Continue reading

Children’s Toys & Child Safety Testing

I noticed today that there is a law that requires children’s toys (including card games) to be safety tested, which can cost thousands of dollars. The Game Crafter says that you can’t sell children’s games with them for that reason. (Note that I have not found official costs for child safety tests for card games.)

Information about the law can be found here. I am thinking Crazier Eights does not violate the law (even saying it is for ages 10 and up) because it is not primarily made for children and could be considered to be a “general use product” for that reason. Crazier Eights is not made to be primarily used by children 12 or younger.

Even so, I could consider saying the game is for ages 13 and up to make it clear that it is not primarily intended for children.

Less than two days left

first edition2I have a Kickstarter campaign for Crazier Eights (found here). Kickstarter is a crowd funding site. If I reach the funding goal ($2,000), then the game will be manufactured and everyone will be able to get a copy of the game. There are ways to get the game from the Kickstarter campaign. If it does not reach the funding goal, no one loses any money and every reward level will still have access to the print & play version of the game anyway.

There’s less than two days left — The Fourth of July is the final day.

This is pretty much your last chance to help out. If you want the project to succeed, I advise you to share this project on Facebook, Twitter, and anywhere else appropriate. You can tell a friend who might also be interested.

Another thing you can do is talk about the game on Board Game Geek. There are forums for Crazier Eights on Board Game Geek (found here), and I will participate in conversations about the game there.

Whether the game reaches the goal or not, you might want to follow this site and the Crazier Eights Facebook page to keep in touch and find out what happens next.