Crazier Eights: Camelot is a good game with unique content, while tapping into some of same mechanics and elements other games use with success. It’s easy to learn and teach, quick to play, and fun. I recommend it for kids and adults looking for a game that uses some planning and strategy, but without causing analysis paralysis, and it’s fun enough to avoid frustration, even when losing.
Smith did think some draw effects were confusing that occur at the beginning of the turn, but the rulebook that will be used will have info about turn order. Specifically, the beginning of turn effects occur before drawing a card for taking a turn. This is mentioned elsewhere as well.
Go here to see Crazier Eights: Camelot on Kickstarter!