As a game designer, I had to send prototypes of card games to reviewers before the official version was released. How different are games produced after a Kickstarter from the prototype sent to reviewers? Michael Wright takes a closer look at multiple games like that including Crazier Eights: Camelot & Avalon.
They start Crazier Eights at 13:33.
You can also see their older written review of an older prototype of the game here.
We’ve probably all had that moment. You’re sitting there, playing Uno or Crazy Eights, and you realize, “Wow, I have absolutely NO influence on what’s happening here.” You match the color or the number… and then you’re done. The most exciting it gets is a Wild Draw Four.
Crazier Eights: Camelot is much different from that. Now, not only do you match the same number, but you also make a specific opponent draw 3 cards. Not only do you use the wild to change the color, but you also add new possibilities for winning. What you get are games that are less based on luck, but instead based on the strategy, cunning, and downright cutthroat nature of the players.
Go here to take a look, or watch the video below.