Checklist for tabletop game development & crowd funding (Updated 10/9/17)

What does publishing a game require? A lot of work. Game development, promotion, and crowd funding are easier said than done. I have a lot to learn, but here is my understanding of the process. A similar, less detailed, checklist can be found here and James Mathe’s checklist with Excel/OpenOffice downloads can be found here. Continue reading

The Historical Development of Crazier Eights (Part 2)

second versionI discussed how I worked on games similar to Crazier Eights for about ten years before I published it as my first official game here. The version of the game I had at that time did not end up being the final version either. Additionally, there also was a lot of playtesting and changes to the game that were not discussed just over that year, and it has continued over the last couple of years. The newest version of the game Crazier Eights: Camelot is based on a version of the game I developed in 2013, and I have been working on it for a few years. There were five main versions of what ended up as Crazier Eights: Camelot, which I will discuss here. Continue reading